Why I feel dizzy when I am playing some 3D games but others do not make me feel like this? Are there any tricks in developing 3D games to avoid this?
Why You Feel Dizzy Playing Some 3D Games
Feeling dizzy while playing 3D games is often due to simulator sickness, a form of motion sickness caused by conflicting signals between your eyes and inner ears. Here are some reasons why this happens:
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First-Person Viewpoint: Games with a first-person perspective can simulate movement so realistically that your brain thinks you are moving, even though your body is stationary. This discrepancy can cause dizziness and nausea13.
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Rapid Motion: Games with rapid on-screen movements, such as racing or flight simulators, can also induce simulator sickness. The quick changes in visual stimuli can confuse your brain about whether you are moving or not13.
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Sitting Too Close to the Screen: Sitting too close to the screen can exacerbate these effects, as it increases the visual impact and can further confuse your senses1.
Tricks in Developing 3D Games to Avoid Dizziness
Developers can use several strategies to reduce the likelihood of simulator sickness in their games:
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Adjust Field of View (FOV): Allowing players to adjust the FOV can help reduce the sense of motion and alleviate discomfort3.
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Use Third-Person Perspective: Games with third-person perspectives tend to cause less simulator sickness because they don't create the same level of immersion as first-person games3.
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Reduce Rapid Motion: Implementing smoother transitions and reducing the speed of on-screen movements can help minimize the conflict between visual and vestibular inputs5.
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Provide Comfort Options: Including options to adjust sensitivity, motion blur, and other visual effects can help players customize their experience to reduce discomfort3.
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Educate Players: Informing players about the potential for simulator sickness and suggesting they take breaks, sit farther from the screen, and play in well-lit environments can also help mitigate these effects3.