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In C++, what are access modifiers?
In C++, access modifiers are keywords used to specify the visibility and accessibility of a class or structure's members, such as attributes and methods. These modifiers are crucial for achieving encapsulation, which is a fundamental principle of object-oriented programming (OOP) that helps protect sensitive data by controlling access to it.
C++ supports three main access modifiers:
-
Public (
public
): Members declared aspublic
are accessible from anywhere in the program. They are typically used for the interface of a class, allowing interaction with private data through public methods. -
Protected (
protected
): Members declared asprotected
are accessible within the defining class and derived classes. This is useful for inheritance, where child classes can access and reuse members from the parent class. -
Private (
private
): Members declared asprivate
can only be accessed within the defining class or structure. They hide implementation details and prevent unauthorized access or modification of sensitive data.
Here is a summary of how these modifiers affect accessibility:
Access Modifier | Accessible in Class | Accessible in Derived Classes | Accessible in Outside Classes |
---|---|---|---|
public |
Yes | Yes | Yes |
protected |
Yes | Yes | No |
private |
Yes | No | No |
By default, members of a class
are private
if no access modifier is specified, while members of a struct
are public
by default134.